sections

GCAP 2011 – You are cordially invited

GCAP 2011 Journeys with friends – A cordial invitation: Join us for a chat over tea and cupcakes

Panel / Roundtable
Wednesday 16th November
1.35 pm – 2.35pm
GCAP Room 217

Journeys with friends beyond the cube: education and diversity in an evolving creative environment and what the opening of new playable spaces means to both education and industry

tea+cupcakes

Calling those who have an interest in the future of game education and the changing shape of the game sector in Australia: educators, industry employers, indies, curators & interested others are invited to a panel / roundtable session with the ‘aunties’ to discuss and clarify a useful new discourse – language framework for the next phase of the journey. Tea and Cupcakes will be provided.

Visit the GCAP 2011 ‘Journeys with friends’ session description:

http://gcap.com.au/wp/?page_id=13/#journeyswithfriends

Featuring: Giselle Rosman (IGDA Melbourne), Matt Ditton (Defiant, QCA) Lubi Thomas (QUT CI Precincts, Game On) and truna aka j.turner (IGDA Brisbane, Game On)

Cupcakes kindly sponsored by HALFBRICK

Halfbrick

Game On goes to Emulator – Come for the panel, Stay and Play to Win a Games Prize Pack!

Game On goes to Emulator – Come for the panel, Stay and Play to Win a Games Prize Pack!

The next Game On event for 2011 will be held at the Emulator exhibition at Bleeding Heart Gallery. Emulator aims to “celebrate the importance that classic gaming has brought to a generation of gamers.” With various classic arcade games from 1978 to 1986 on display and available to play, Emulator will also be showcasing 8-bit game inspired art and holding industry nights to connect the local gaming industry with the gaming community.

Brisbane IGDA and Game On meet-up – Free – All Welcome

Venue: Bleeding Heart Gallery, 166 Ann St, Brisbane
Time: 6.00 – 7.00pm

Brisbane IGDA and Game On event program – all welcome

On Thursday 22 September at 6pm Matt Ditton, Morgan Jaffit, Gaute Rasmussen and Mick Gordon will be discussing the do’s and don’ts of successfully creating a game in 48 hours! It will be a great night to bring in the annual 48 Hour Game Making Challenge.

Followed By: Emulator Arcade Challenge
From 7.30 – Book to play

After the talk, the exhibition and café will be open for all and an exciting game competition will be held. The winning prize; a trophy and prize pack containing PC, PS3, Xbox and Nintendo DS games.

  • $10 entry per person
  • Maximum of 30 contestants
  • Commences at 7.30pm and concludes at 9.30pm
  • Contestants will have a time trialled competition to reach the highest score per nominated machines. They will each play 3 machines.
  • Winner will then be determined on a TOTAL SCORE basis.

Fabulous prizes announced:

A prize pack including: IGDA Champion Trophy, Portal 2, Dragon Age 2, Bullet Storm, Crysis 2

To register email info@emulatorart.com.au or register on the night
For more information visit:
http://www.emulatorart.com.au/upcoming-events/game-on-goes-to-emulator/

September 2011

Game On in September 2011

For more information check out our sites:

Web: http://igdabrisbane.org/
FB: Brisbane IGDA: http://www.facebook.com/groups/igdaBrisbane/
twitter: @igdaBrisbane

And follow the #fab48hr:

Web: http://48hrgamecomp.com
twitter: @48hrgamecomp
===========================================

Game On Sept 7th – Bringing the lads back

Venue: the Glasshouse, CI Precincts, KG
Time: 6.00 – 7.00

The first year we ran the fabulous 48 hour game making challenge we had four teams – our winning team that year was SIF90 – they came – they coded – they conquered. Much adored and beloved the SIF90 lads have since gone their own separate directions and we want to bring them back! A chat on making games, going indie and all stops in-between starring Tom Killen (The Voxel Agents – creators of Train Conductor) and Luke Muscat (Halfbrick Studios and lead designer on Fruit Ninja) with special guest star Henrik Pettersson the viking half of the team from QCA (The Sword Lady and The Viking) who won the 2010 Freeplay best design award for Up-Down-Ready … and whose team won the overall indie winner in the 2010 48hr game making challenge.

Fruit Ninja – http://www.fruitninja.com/
The Voxel Agents – http://www.thevoxelagents.com/
===========================================

Game On Sept 22nd – Game On goes to Emulator

Bleeding Heart Gallery are excited to present a family fun day of retro gaming during the upcoming school holidays, as part of ‘Emulator: a classic gaming event’. The event will showcase a range of playable arcade machines from 1978 -1986, with titles like Donkey Kong, Pac-Man and Space Invaders.

Game On / Brisbane IGDA Pre 48hr PANEL
Venue: The Bleeding Heart Gallery, 166 Ann St Brisbane
Time: 6.0 – 7.00

We are calling on some of our honoured 48hr challenge judges and representatives from the Pro League to come and talk about the game jam experience (and perhaps even how to win!)

Followed by:

An opportunity to play the Emulator Arcade machines and partake in a retro game challenge. Details on sign up coming soon.

http://www.emulatorart.com.au/

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Game On presents: THE FIFTH FABULOUS 48HR GAME MAKING CHALLENGE

September 30  – October 2

We have 16 indie league teams and 4 pro league teams on site for 48 hours. The teams will appreciate your support – watch them and send love via our 48hr sites:

Web: http://48hrgamecomp.com
twitter: @48hrgamecomp
hashtag: #fab48hr

And join us to play the games and meet the teams for the END GAME BBQ

Venue: Creative Industries Precinct
Date: October 2
Time: 4.00 – 7.00

The Judging commences After End Game at 4.00pm on Sunday October 2nd. Winners announced at 6.00pm. Come and support (probably literally) the teams and be part of the mayhem that is the fabulous 48hr game making challenge! Everyone welcome

BBQ is sponsored by local shops. Please also BYO

===========================================

Brisbane IGDA and Game On announce season 2 2011

Game On Season 1 2011
Free Public Programs – All Welcome – Venue is The Glasshouse, QUT Creative Industries Precinct, Kelvin Grove unless otherwise
indicated
Game On Aug 3rd 6.00 – 7.00 pm the glasshouse – Marketing your game – ninja style
The man behind Halfbrick’s world wide hit Fruit Ninja’s quirky internet ads comes to Game On to chat about the world of mobile
and casual games marketting and his own somewhat unique approaches as well as Halfbrick’s rather interesting Friday afternoons
Fruit Ninja – http://www.fruitninja.com/
HalfBrick – http://www.halfbrick.com/
Game On Sept 7th – Bringing the lads back
The first year we ran the fabulous 48 hour game making challenge we had four teams – our winning team that year was SIF90 – they
came – they coded – they conquered. Much adored and beloved the SIF90 lads have since gone their own separate directions and we
want to bring them back! A chat on making games, going indie and all stops in-between starring Tom Killen (The Voxel Agents -
creators of Train Conductor) and Luke Muscat (Halfbrick Studios and lead designer on Fruit Ninja) with special guest stars
Henrik Pettersson the viking half of the team from QCA (The Sword Lady and The Viking) who won the 2010 Freeplay best design
award for Up-Down-Ready … and whose team won the overall indie winner in the 2010 48hr game making challenge …
Fruit Ninja – http://www.fruitninja.com/
The Voxel Agents – http://www.thevoxelagents.com/
Join us for some stories and be inspired … and prepare for ….
Sept 30/Oct 1/ Oct 2 – The return of the fabulous 48hr game making challenge! Now in its fifth year …
Team registrations opening soon – watch our sites:
Brisbane IGDA: http://igdabrisbane.org
48hr game challegne: http://48hrgamecomp.com
Brisbane IGDA fb: http://www.facebook.com/group.php?gid=319387216329
Twitter: @igdaBrisbane – @48hrgamecomp
Want to be involved – Why not enter out logo competition?
The 2011 48 Hour Game Making Challenge is pleased to announce the launch of its annual logo competition. The winner of this
competition will have their logo on the official competition marketing materials as well as this year’s prizes and t-shirts.
Your logo must include the text ‘2011 48 Hour Game Making Challenge’.
You must submit one image for each prize winning category:
Winner 2011
Best Audio
Best Graphics
People’s Choice
Pro Team
Who Dares Wins
Please submit your logo designs as Photoshop files (.psd) with a resolution of 300dpi.
more: http://igdabrisbane.org/2011/06/fab-48hr-game-making-challenge-logo-competition/
====================================================
E-mail submissions to Olivia at cippublicprograms@qut.edu.au
Logo submissions are due by 5pm on Friday August 5th. Winner will be notified by e-mail on Monday August 8th
====================================================
Game On and the 48hr game making challenge supported by:
Brisbane IGDA
QUT Creative Industries Precinct
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology
Many Thanks to all our lovely supporters – here is to another great season

Game On Season 1 2011

Free Public Programs – All Welcome – Venue is The Glasshouse, QUT Creative Industries Precinct, Kelvin Grove unless otherwise indicated

Game On Aug 3rd 6.00 – 7.00 pm the glasshouse – Marketing your game – ninja style

The man behind Halfbrick’s world wide hit Fruit Ninja’s quirky internet ads comes to Game On to chat about the world of mobile and casual games marketing and his own somewhat unique approaches as well as Halfbrick’s rather interesting Friday afternoons …

Fruit Ninja – http://www.fruitninja.com/
HalfBrick – http://www.halfbrick.com/

Game On Sept 7th – Bringing the lads back

The first year we ran the fabulous 48 hour game making challenge we had four teams – our winning team that year was SIF90 – they came – they coded – they conquered. Much adored and beloved the SIF90 lads have since gone their own separate directions and we want to bring them back! A chat on making games, going indie and all stops in-between starring Tom Killen (The Voxel Agents - creators of Train Conductor) and Luke Muscat (Halfbrick Studios and lead designer on Fruit Ninja) with special guest star Henrik Pettersson the viking half of the team from QCA (The Sword Lady and The Viking) who won the 2010 Freeplay best design award for Up-Down-Ready … and whose team won the overall indie winner in the 2010 48hr game making challenge …

Fruit Ninja – http://www.fruitninja.com/

The Voxel Agents – http://www.thevoxelagents.com/

Join us for some stories and be inspired … and prepare for ….

Sept 30/Oct 1/ Oct 2 – The return of the fabulous 48hr game making challenge! Now in its fifth year …

Team registrations opening soon – watch our sites:

Brisbane IGDA: http://igdabrisbane.org

48hr game challegne: http://48hrgamecomp.com

Brisbane IGDA fb: http://www.facebook.com/group.php?gid=319387216329

Twitter: @igdaBrisbane – @48hrgamecomp

Want to be involved – Why not enter our logo competition?

The 2011 48 Hour Game Making Challenge is pleased to announce the launch of its annual logo competition. The winner of this competition will have their logo on the official competition marketing materials as well as this year’s prizes and t-shirts. Your logo must include the text ‘2011 48 Hour Game Making Challenge’.

You must submit one image for each prize winning category:

  • Winner 2011
  • Best Audio
  • Best Graphics
  • People’s Choice
  • Pro Team
  • Who Dares Wins

Please submit your logo designs as Photoshop files (.psd) with a resolution of 300dpi.

more: http://igdabrisbane.org/2011/06/fab-48hr-game-making-challenge-logo-competition/

====================================================

E-mail submissions to Olivia at cippublicprograms@qut.edu.au

Logo submissions are due by 5pm on Friday August 5th. Winner will be notified by e-mail on Monday August 8th

====================================================

Game On and the 48hr game making challenge supported by:

Brisbane IGDA

QUT Creative Industries Precinct

iCi – Inst for Creative Industries & Innovation

Griffith Universtiy QCA

Qantm College, Brisbane

Southbank Institute of Technology

Many Thanks to all our lovely supporters – here is to another great season

Fab 48hr game making challenge – logo competition

2009 - 48hr jelly beans and mugs

2010 - 48hr logo by jamie lack on one of our fab mugs

2010 - 48hr logo by jamie lack on one of our fab mugs

2009 – 48hr jelly beans and mugs

The 2011 48 Hour Game Making Challenge is pleased to announce the launch of its annual logo competition. The winner of this competition will have their logo on the official competition marketing materials as well as this year’s prizes and t-shirts. Your logo must include the text ‘2011 48 Hour Game Making Challenge’.

You must submit one image for each prize winning category:

  • Winner 2011
  • Best Audio
  • Best Graphics
  • People’s Choice
  • Pro Team
  • Who Dares Wins

Please submit your logo designs as Photoshop files (.psd) with a resolution of 300dpi.

====================================================

E-mail submissions to Olivia at cippublicprograms@qut.edu.au
Logo submissions are due by 5pm on Friday August 5th. Winner will be notified by e-mail on Monday August 8th

June Game On Program – Wed June 1st

June 1st:
Fourplay for Freeplay – Talk – the glasshouse – 6.00pm – 7.00pm
Featuring Pall Callaghan, Co-Director of the Freeplay Festival, Aussie games advocate, Game writer and clear thinker.
Freeplay 2010 was fabulous, not a soul walked out of that glorious 2 days of indie meets industry meets art meets dreaming without knowing we needed to go home and make games! Join us to hear Paul talk about some of the big ideas behind the Freeplay concept and the Aussie game industry, bringing a little bit of the 2011 Melbourne Freeplay Festival to Brisbane.
Freeplay 2011: http://www.freeplay.net.au/2011/02/

June 1st: Fourplay for Freeplay – Talk – the glasshouse – 6.00pm – 7.00pm

Free Public Program – ALL Welcome

Featuring Paul Callaghan, Co-Director of the Freeplay Festival, Aussie games advocate, Game writer and clear thinker.

Freeplay 2010 was fabulous, not a soul walked out of that glorious 2 days of indie meets industry meets art meets dreaming without knowing we needed to go home and make games! Join us to hear Paul talk about some of the big ideas behind the Freeplay concept and the Aussie game industry, bringing a little bit of the 2011 Melbourne Freeplay Festival to Brisbane.

Freeplay 2011: http://www.freeplay.net.au/2011/02/

Read about Freeplay (and your own Brisbane IGDA) in the May IGDA Perspective Aussie issuehttp://www.igda.org/newsletter/2011/05/23/toc-igda-perspectives-australia/

Update – Video of Paul’s talk available:

Game On | Foreplay to Freeplay from QUT Creative Industries Precinct on Vimeo.

May Game ON

May 4th: Twisted Space* – Talk – the glasshouse – 6.00pm – 7.00pm

Featuring Alex Bruce, a Melbourne based independent game designer, winner of numerous awards, internationally renowned speaker and architect of marvels. http://www.demruth.com/

Picking up on one of the 2010 Freeplay talks, we invite you to hear Alex Bruce talk about his much awarded work: Hazard: The journey of life. We love Hazard. It completely dumps any idea that the space of the game must imitate the real, it pokes its tongue out at Cartesian space, and it makes for a brilliantly innovative game!

And yes indeed, this is the same title as the panel at Freeplay last year .. it’s a warm up to our June Game On – Foreplay for Freeplay …

More info: Brisbane IGDA fb page: http://www.facebook.com/group.php?gid=319387216329

Read about Alex (@Demruth) and Hazard: http://www.indiegamechallenge.com/finalists/hazard/

Brendan Keogh’s Gamasutra news article: http://www.gamasutra.com/view/news/29913/Freeplay_2010_The_Difficulty_of_Understanding_A_World_That_Cant_Exist.php

Game Website: http://www.demruth.com/hazard.htm

IGDA Perspectives Aussie issue – call for articles

The IGDA Perspectives Newsletter is looking for articles and event coverage for its May issue on AUSTRALIA! Please send pitches early and 500-3,000 word articles with a short third person bio and images (JPGs preferred) to Editor-in-Chief Beth Aileen Lameman (beth [at] bethaileen [dot] com) by Monday, April 25th.

Brisbane IGDA Game On April 6th – 6.00-7.00pm

The second session of Game On for Season 1 2011 invites one of our finest to talk / rant and moderate as session that invites you to bring along your favourite DESIGN FLAW and expose it to the scrutiny of all.

We are particularly interest in UI and controller design madness – the interface design moments that make you scream WTF! or often WHY!

Submit a brief description below and say whether or not you would like to come along to deliver in person – we will contact you to confirm (assuming my attempt at a Google form actually works of course)

Full details of the session are over on our FB page – Brisbane International Game Developers Association


Game On Program 2011 – Part I Announced

Free Public Programs – All Welcome – Venue is the Glasshouse @ Kelvin Grove Creative Industry Precincts unless otherwise indicated

Supported by:

Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology

:)  Many Thanks to all our lovely supporters – here is to another great year

==================================================

Join us over on FB for updates: Brisbane International Games Developers Association (group)
Follow us on twitter: @igdaBrisbane

==================================================

Free Public Programs – all welcome

March 2nd
Indie gets serious – Talk – the glasshouse 6.00pm – 7.00pm
Featuring Matt Ditton – Defiant Dev, Polymonkey, Ex Pandemic, Griffith QCA Game Design course coordinator, Technical Artist and programming and art love evangelist, currently finishing work on Alternator for the ABC
Matt is a perfect start to this year’s Game On program. His team won the recent ABC challenge to propose a serious game and the result, Alternator, is nearing completion. With an international reputation as a speaker, experience across professional game development and indie dev, between education and commercial teams and of course, member of the 2010 winning pro-league team in the fabulous 48 hour game making challenge, Matt will be telling the story of indie gets serious and how the transition from making a game for fun into making a game with a message actually works on the ground.
April 6th
In your face, interface – Panel and Rant – the glasshouse 6.00 – 7.00 pm
Featuring some of Brisbane’s professional game designers who have started playing with innovative interfaces for fun (and possibly design)
The game interface – what exactly is it? Is it the UI? Is it the control system? We are seeing some really interesting new UI / control systems coming through now in the wake of Nintendo’s Wii: Microsoft’s Kinect, Sony’s Move. Some forms of game play are dumping the controller and UI altogether in favour of using the real world, others are playing with augmenting the real and crafting illusion using AR technology. Is it all just novelty or is the game indeed the interface (or is the interface the game?).  Bring your favourite rant or enthusiasm to this panel on the interface beastie. Do you think you have designed a completely new interface – bring it along to show and tell!
May 4th
Twisted Space – Talk – the glasshouse – 6.00pm – 7.00pm
Featuring Alex Bruce, a Melbourne based independent game designer, winner of numerous awards, internationally renowned speaker and architect of marvels. http://www.demruth.com/
Picking up on one of the 2010 Freeplay talks, we invite you to hear Alex Bruce talk about his much awarded work: Hazard: The journey of life. We love Hazard. It completely dumps any idea that the space of the game must imitate the real, it pokes its tongue out at Cartesian space, and it makes for a brilliantly innovative game!
June 1st
Fourplay for Freeplay – Talk – the glasshouse – 6.00pm – 7.00pm
Featuring Pall Callaghan, Co-Director of the Freeplay Festival, Aussie games advocate, Game writer and clear thinker.
Freeplay 2010 was fabulous, not a soul walked out of that glorious 2 days of indie meets industry meets art meets dreaming without knowing we needed to go home and make games! Join us to hear Paul talk about some of the big ideas behind the Freeplay concept and the Aussie game industry, bringing a little bit of the 2011 Melbourne Freeplay Festival to Brisbane.

March 2nd:
Indie gets serious – Talk – the glasshouse 6.00pm – 7.00pm

Featuring Matt Ditton – Defiant Dev, Polymonkey, Ex Pandemic, Griffith QCA Game Design course coordinator, Technical Artist and programming and art love evangelist, currently finishing work on Alternator for the ABC

Matt is a perfect start to this year’s Game On program. His team won the recent ABC challenge to propose a serious game and the result, Alternator, is nearing completion. With an international reputation as a speaker, experience across professional game development and indie dev, between education and commercial teams and of course, member of the 2010 winning pro-league team in the fabulous 48 hour game making challenge, Matt will be telling the story of indie gets serious and how the transition from making a game for fun into making a game with a message actually works on the ground.

=======================================

April 6th:
In your face, interface – Panel and Rant – the glasshouse 6.00 – 7.00 pm

Featuring some of Brisbane’s professional game designers who have started playing with innovative interfaces for fun (and possibly design)

The game interface – what exactly is it? Is it the UI? Is it the control system? We are seeing some really interesting new UI / control systems coming through now in the wake of Nintendo’s Wii: Microsoft’s Kinect, Sony’s Move. Some forms of game play are dumping the controller and UI altogether in favour of using the real world, others are playing with augmenting the real and crafting illusion using AR technology. Is it all just novelty or is the game indeed the interface (or is the interface the game?).  Bring your favourite rant or enthusiasm to this panel on the interface beastie. Do you think you have designed a completely new interface – bring it along to show and tell!

=======================================

May 4th:
Twisted Space* – Talk – the glasshouse – 6.00pm – 7.00pm

Featuring Alex Bruce, a Melbourne based independent game designer, winner of numerous awards, internationally renowned speaker and architect of marvels. http://www.demruth.com/

Picking up on one of the 2010 Freeplay talks, we invite you to hear Alex Bruce talk about his much awarded work: Hazard: The journey of life. We love Hazard. It completely dumps any idea that the space of the game must imitate the real, it pokes its tongue out at Cartesian space, and it makes for a brilliantly innovative game!

* And yes indeed, this is the same title as the panel at Freeplay last year .. it’s a warm up to:

=======================================

June 1st:
Fourplay for Freeplay – Talk – the glasshouse – 6.00pm – 7.00pm

Featuring Pall Callaghan, Co-Director of the Freeplay Festival, Aussie games advocate, Game writer and clear thinker.

Freeplay 2010 was fabulous, not a soul walked out of that glorious 2 days of indie meets industry meets art meets dreaming without knowing we needed to go home and make games! Join us to hear Paul talk about some of the big ideas behind the Freeplay concept and the Aussie game industry, bringing a little bit of the 2011 Melbourne Freeplay Festival to Brisbane.

Freeplay 2011: http://www.freeplay.net.au/2011/02/