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Game On public programs – nuts & bolts

Update: if you missed Duncan Curtis’ talk on the nuts and bolts of going indie, the video is now up and available:

Game On | Duncan Curtis on ‘The Nuts & Bolts of Going Indie’ from QUT Creative Industries Precinct on Vimeo.

Brisbane IGDA + GAME ON: public programs Sept 1st

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GAME ON PUBLIC PROGRAM
WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG
WHEN: Wednesday September 1st  6.00-7.00pm
Delivering your Game – elsewhere
The game is perhaps fast becoming THE contemporary medium. As new innovators move into making games, a plethora of new outcomes are appearing – art games, docu-games, games for health, serious games, cultural games and interactive visualisations for all sorts of research outcomes. This talk introduces you to some of the other funding opportunities out there and gives you hints on reframing your concepts to suit
Speaker: Fee Plumley, Digital Program Officer, Australia COuncil for the Arts
Fee is a techno-evangelist working across the Major Performing Arts sector through the Arts Organisations Division and all artforms through the Arts Funding Division.
Supported by:
Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology
Connect:
IGDA Brisbane website: http://igdabrisbane.org/
IGDA brisbane twitter: http://twitter.com/igdaBrisbane
Facebook Group for news and events etc: http://www.facebook.com/group.php?gid=319387216329
Don’t forget to join us online for the fabulous 48hr: http://www.48hrgamecomp.com/
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GAME ON PUBLIC PROGRAM

WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG

WHEN: Wednesday September 1st  6.00-7.00pm

======================================

Delivering your Game – elsewhere

The game is perhaps fast becoming THE contemporary medium. As new innovators move into making games, a plethora of new outcomes are appearing – art games, docu-games, games for health, serious games, cultural games and interactive visualisations for all sorts of research outcomes. This talk introduces you to some of the other funding opportunities out there and gives you hints on reframing your concepts to suit

Speaker: Fee Plumley, Digital Program Officer, Australia Council for the Arts

Fee is a techno-evangelist working across the Major Performing Arts sector through the Arts Organisations Division and all artforms through the Arts Funding Division.

Supported by:

Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology

Connect:

and of course:

Don’t forget to join us online for the fabulous 48hr: http://www.48hrgamecomp.com/

game-on-sept1

nuts and bolts ….

Duncan Curtis of the 3 blokes studios in Brisbane gave us a fabulous straight up presentation on what you actually have to DO to get that indie company started – a really useful list of things to consider like getting money to live on, travel to sell your game, why tax has to be thought of early and loads more  …. just brilliantly handy, thanks Duncan …

For those of you who missed it, here is the PPT file:

The nuts and bolts of going indie

We should have a video up soon too

Game ON ‘elements’ goes to Rockhampton

Some of our most adored games industry peoples are heading up to regional QLD this coming weekend – check out their talks at the Rockhampton regional council  website:

Rockhampton Regional Council’s Arts and Cultural Services Unit, in association with COIN, is proud to host four game development workshops presented by four international-standard, professional game developers from the International Game Developers Association on the weekend of 31 July and 1 August, 2010.

Chair of Community Development and Customer Service, Deputy Mayor Cr Rose Swadling said the Elements of Gaming workshops are suitable for young adults over fourteen years, tertiary students in Creative Industries and members of the public with an interest in game design. “The workshops will focus on four elements of game development – audio, art, design and writing,” Cr Swadling said.

More information, dates, venues and times:

http://www.rockhamptonregion.qld.gov.au/common/pages/display/showarticle.aspx?id=20400

Machinima Exhibition – Artist Talk

Machinimator and Artist: Friedrich Kirschner

WHERE: The Glasshouse, CIP, Musk Av, KG
WHEN: Wednesday July 21 – 6.00pm – 7.00pm

Internationally acclaimed Machinima artist Friedrich Kirschner delivers an artist talk as part of his Australian visit for the Machinima at The Block, discussing his practice and involvement in the gaming and Machinima communities.

Friedrich re-purposes computer games and realtime animation technology to create animated narratives and interactive performances.

Time
6.00pm-7.00pm

Supported by
International Game Developers Association (Brisbane)
Institute for Creative Industries and Innovation
Queensland College of Art, Griffith University
Southbank Institute of Technology
QANTM
Baulderstone

Freeplay Awards

Only a few days left to enter – a perfect warm up for the fabulous 48 hour :)

We’re excited to announce that this year, we’ll be holding the inaugural Freeplay Awards!

There’s been some really amazing things happening in the indie games scene and we want to celebrate that. Not only will be be looking at completed games, but we’ll also have categories for best concept art and best on-paper design, which opens the awards up to those creative people who aren’t currently working on a game project, or those people who are at the prototyping stage.

There are up to eight categories – Best Game, Best Design in a Game, Best On-Paper Design, Best Art in a Game, Best Concept Art, Best Technical Innovation, Best Game Writing and Best Audio.

To apply, read through the submission guidelines and rules, and enter using our online application form. Files and links can be emailed to us, and CDs or DVDs can be posted.

You have until 19th July 2010 to enter, and the winners will be announced at the Freeplay Independent Games Festival on the 15th August.

We’re looking forward to seeing all your entries – good luck!

Go to Freeplay – LINK

Game On Public Programs 2010 Season 2 announced

The second season of our GAME ON public programs is all about making that dream of “going indie” happen. We start off with our own local success, Duncan Curtis, Co-owner and Director of Business and all round great BLOKE, giving the hard information on what it takes to start a company – and keep it going!

The second session is about looking around to see if there are other ways you can FUND your game – this is particularly great for some of the more experimental ideas out there …

And then of course, TEST your proposed team in the hot house that is the fabulous 48 hour game making challenge

:)

game-on-logo-sm

Check out the game on events page here: http://igdabrisbane.org/game-on/

Join our Brisbane IGDA Facebook Group for updates and more events information

Follow @igdaBrisbane on twitter

Fabulous 48 hour 2010 announced

The fabulous 48 hour website has had its annual spring cleaning – all nice and prettied up for this year’s challenge ..

Brisbane IGDA & GAME ON PRESENT: The FABULOUS 48 HOUR GAME MAKING CHALLENGE
WHERE: the Block & glasshouse, CI Precincts, Musk Av, KG
WHEN: Friday October 1 – 3 2010
48 Hour Game making Challenge – now in its fourth year!
Join us for the delight and mayhem of the fabulous 48 hour challenge. Now in its fourth year, the challenge is the moment when our competitors really do discover whether or not they have what it takes to go beyond and make a game!
Details: http://www.48hrgamecomp.com/
Supported by:
Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology
Reed Interactive

Brisbane IGDA & GAME ON PRESENT: The FABULOUS 48 HOUR GAME MAKING CHALLENGE

48 Hour Game making Challenge – now in its fourth year!

Join us for the delight and mayhem of the fabulous 48 hour challenge. Now in its fourth year, the challenge is the moment when our competitors really do discover whether or not they have what it takes to go beyond and make a game!

Details: http://www.48hrgamecomp.com/

Brisbane IGDA Facebook group for discussion and updates

Supported by:

Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology
Reed Interactive

Hello world!

this is going to be our shiny new website …

meanwhile: brisbane IGDA home [slower than watching paint dry :( ] and our FB group