sections

May Game ON

May 4th: Twisted Space* – Talk – the glasshouse – 6.00pm – 7.00pm Featuring Alex Bruce, a Melbourne based independent game designer, winner of numerous awards, internationally renowned speaker and architect of marvels. http://www.demruth.com/ Picking up on one of the 2010 Freeplay talks, we invite you to hear Alex Bruce talk about his much awarded work: [...]

IGDA Perspectives Aussie issue – call for articles

The IGDA Perspectives Newsletter is looking for articles and event coverage for its May issue on AUSTRALIA! Please send pitches early and 500-3,000 word articles with a short third person bio and images (JPGs preferred) to Editor-in-Chief Beth Aileen Lameman (beth [at] bethaileen [dot] com) by Monday, April 25th.

Brisbane IGDA Game On April 6th – 6.00-7.00pm

The second session of Game On for Season 1 2011 invites one of our finest to talk / rant and moderate as session that invites you to bring along your favourite DESIGN FLAW and expose it to the scrutiny of all. We are particularly interest in UI and controller design madness – the interface design [...]

Game On Program 2011 – Part I Announced

Free Public Programs – All Welcome – Venue is the Glasshouse @ Kelvin Grove Creative Industry Precincts unless otherwise indicated Supported by: Brisbane IGDA CIP Precincts iCi – Inst for Creative Industries & Innovation Griffith Universtiy QCA Qantm College, Brisbane Southbank Institute of Technology  Many Thanks to all our lovely supporters – here is to [...]

Coming soon – Game On program 2011

We are confirming the details for the first season of our 2011 Game On program … the working title is “Let’s start serious and see how weird it can get!” meanwhile, for those of you entering Global Game Jam in Sydney or Melbourne this weekend, SO jealous but masses of luck, we will be watching [...]

GCAP and we talked up the 48 hour

via the 48hr website Your own 48hr aunties talked up to the challenge at GCAP this year – mostly thanks to all of you because it was your fabulous enthusiasm that gave us the insights to start teasing out what the 48 hour is actually all about – and subsequently, what the indie Aussie games industry is [...]

Support the fabulous 48hr game making challenge

Every year we lock a number of passionate game makers up for 48 hours in a large space which suffers from over fierce air conditioning (or non at all), we feed them noodles and offer cold showers … and our teams make magnificent games … We have 20 teams again this year willing to undergo [...]

Game On public programs – nuts & bolts

Update: if you missed Duncan Curtis’ talk on the nuts and bolts of going indie, the video is now up and available: Game On | Duncan Curtis on ‘The Nuts & Bolts of Going Indie’ from QUT Creative Industries Precinct on Vimeo.

Brisbane IGDA + GAME ON: public programs Sept 1st

======================================== GAME ON PUBLIC PROGRAM WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG WHEN: Wednesday September 1st  6.00-7.00pm Delivering your Game – elsewhere The game is perhaps fast becoming THE contemporary medium. As new innovators move into making games, a plethora of new outcomes are appearing – art games, docu-games, games for health, serious [...]

nuts and bolts ….

Duncan Curtis of the 3 blokes studios in Brisbane gave us a fabulous straight up presentation on what you actually have to DO to get that indie company started – a really useful list of things to consider like getting money to live on, travel to sell your game, why tax has to be thought [...]