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Game On

Game On Season 1 2011

Free Public Programs – All Welcome – Venue is the Glasshouse @ Kelvin Grove Creative Industry Precincts unless otherwise indicated

Supported by:

Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology

:) Many Thanks to all our lovely supporters – here is to another great year

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Join us over on FB for updates: Brisbane International Games Developers Association (group)
Follow us on twitter: @igdaBrisbane

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Game On Season 1 2011

March 2nd:
Indie gets serious – Talk – the glasshouse 6.00pm – 7.00pm

Featuring Matt Ditton – Defiant Dev, Polymonkey, Ex Pandemic, Griffith QCA Game Design course coordinator, Technical Artist and programming and art love evangelist, currently finishing work on Alternator for the ABC

Matt is a perfect start to this year’s Game On program. His team won the recent ABC challenge to propose a serious game and the result, Alternator, is nearing completion. With an international reputation as a speaker, experience across professional game development and indie dev, between education and commercial teams and of course, member of the 2010 winning pro-league team in the fabulous 48 hour game making challenge, Matt will be telling the story of indie gets serious and how the transition from making a game for fun into making a game with a message actually works on the ground.

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April 6th:
In your face, interface – Panel and Rant – the glasshouse 6.00 – 7.00 pm

Featuring some of Brisbane’s professional game designers who have started playing with innovative interfaces for fun (and possibly design)

The game interface – what exactly is it? Is it the UI? Is it the control system? We are seeing some really interesting new UI / control systems coming through now in the wake of Nintendo’s Wii: Microsoft’s Kinect, Sony’s Move. Some forms of game play are dumping the controller and UI altogether in favour of using the real world, others are playing with augmenting the real and crafting illusion using AR technology. Is it all just novelty or is the game indeed the interface (or is the interface the game?).  Bring your favourite rant or enthusiasm to this panel on the interface beastie. Do you think you have designed a completely new interface – bring it along to show and tell!

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May 4th:
Twisted Space* – Talk – the glasshouse – 6.00pm – 7.00pm

Featuring Alex Bruce, a Melbourne based independent game designer, winner of numerous awards, internationally renowned speaker and architect of marvels. http://www.demruth.com/

Picking up on one of the 2010 Freeplay talks, we invite you to hear Alex Bruce talk about his much awarded work: Hazard: The journey of life. We love Hazard. It completely dumps any idea that the space of the game must imitate the real, it pokes its tongue out at Cartesian space, and it makes for a brilliantly innovative game!

* And yes indeed, this is the same title as a Freeplay 2010 talk, it is a warm up to:

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June 1st:
Fourplay for Freeplay – Talk – the glasshouse – 6.00pm – 7.00pm

Featuring Pall Callaghan, Co-Director of the Freeplay Festival, Aussie games advocate, Game writer and clear thinker.

Freeplay 2010 was fabulous, not a soul walked out of that glorious 2 days of indie meets industry meets art meets dreaming without knowing we needed to go home and make games! Join us to hear Paul talk about some of the big ideas behind the Freeplay concept and the Aussie game industry, bringing a little bit of the 2011 Melbourne Freeplay Festival to Brisbane.

Freeplay 2011: http://www.freeplay.net.au/2011/02/

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Watch this space and our Brisbane IGDA FB site for Season 2 2011

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ARCHIVES

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Game ON Season 2 2010

In brief:

Machinima opening and exhibition – 20 July – 7 Aug

Game ON Elements of Games workshops go to Rockhampton – 31 July – 1 Aug

Game On Public Program: The nuts and bolts of going indie – 4 Aug – 6.00pm – 7.00pm

Game On Public Program: Delivering your game – elsewhere – 1 Sept – 6.00 – 7.00pm

The return of the fabulous 48 hour game making challenge – 1 Oct – 3 Oct

Machinima
WHERE: The Block, CI Precincts, Musk Av, KG
WHEN: 20 July to 7 August 2010
TICKETS: Free
Machinima combines filmmaking, animation and game development in a real-time 3D virtual video game environment like Second Life, The Sims and World of Warcraft.
The exhibition features an historical timeline of machinima works with over 60 examples on display; from the first clunky DIY video game films created using games like Quake and Doom in the mid-90s, to contemporary film and artworks by internationally acclaimed artists like Friedrich Kirschner.
Fans can also get reacquainted with classic video games in the Gamers’ Lounge.
Join us for the opening on Tuesday 20 July, 6.00pm for 6.30pm
To be opened by Friedrich Kirschner.
Friedrich Kirschner is a filmmaker, visual artist and software developer. He re-purposes computer games and realtime animation technology to create animated narratives and interactive performances.
The exhibition continues to Saturday 7 August.
Opening hours
Tuesday & Wednesday 2.00pm – 6.30pm
Thursday & Friday 2.00pm – 7.30pm
Saturday 4.00pm – 7.30pm
Supported by
IDAprojects
Queensland Academy for Creative Industries

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Machinima

WHERE: The Block, CI Precincts, Musk Av, KG
WHEN: 20 July to 7 August 2010

TICKETS: Free

Machinima combines filmmaking, animation and game development in a real-time 3D virtual video game environment like Second Life, The Sims and World of Warcraft. The exhibition features an historical timeline of machinima works with over 60 examples on display; from the first clunky DIY video game films created using games like Quake and Doom in the mid-90s, to contemporary film and artworks by internationally acclaimed artists like Friedrich Kirschner. Fans can also get reacquainted with classic video games in the Gamers’ Lounge. Join us for the opening on Tuesday 20 July, 6.00pm for 6.30pm

To be opened by Friedrich Kirschner - Friedrich Kirschner is a filmmaker, visual artist and software developer. He re-purposes computer games and realtime animation technology to create animated narratives and interactive performances.

The exhibition continues to Saturday 7 August.

Opening hours

Tuesday & Wednesday 2.00pm – 6.30pm
Thursday & Friday 2.00pm – 7.30pm
Saturday 4.00pm – 7.30pm

Supported by

IDAprojects
Queensland Academy for Creative Industries

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Game On: Elements of Games goes to ROCKHAMPTON

WHERE: Rockhampton Library / Rockhampton Walter Reid Cultural Centre
WHEN: 31 July & 1 Aug

The Elements of Gaming provides an insight into the creativity and daily lives of contemporary Game Makers, through a series of personal talks and hands-on workshops by those in the industry. Rockhampton is hosting four workshops:

  • Games and Audio with Andrew Curnock
  • Games and Art with Milenko Tunjic
  • Games and Design with Morgan Jaffit
  • Games and Writing with Leanne Taylor

More information and times via Rockhampton local outlets

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GAME ON PUBLIC PROGRAM

WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG
WHEN: Wednesday August 4th 6.00-7.00pm

The Nuts and Bolts Going Indie

So you have a great team and a good idea? This presentation introduces you to the nuts and bolts of going indie and getting a game out there. Come along and find out about setting up the business side of independent game company: budgeting, preparation, organisation and administration. Are you ready to put together a business plan so you can find funding or get the enterprise start up allowance?

Speaker: Duncan Curtis, CO-owner and Director of Business Development, 3 blokes studios

3 Blokes Studios is a leading social games company based in Brisbane, with a strong background in casual games. Duncan is co-founder, co-owner and Chief Executive Bloke. He is also a programmer and designer and has worked on Magical Forest, Brainiversity 2, iWin’s hit hidden object game series Jewel Quest Mysteries 1 & 2 and the Facebook app: Hospital Town. Duncan and the blokes have been enthusiastic supporters of the Brisbane indie game development community and they se the formation of a strong indie game development sector as vital to growing the Australian games industry profile.

Supported by:

Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology

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GAME ON public program – Delivering your Game – elsewhere

WHERE: the Glasshouse, Creative Industries Precinct, Musk Av, KG
WHEN: Wednesday September 1st  6.00-7.00pm
The game is perhaps fast becoming THE contemporary medium. As new innovators move into making games, a plethora of new outcomes are appearing – art games, docu-games, games for health, serious games, cultural games and interactive visualisations for all sorts of research outcomes. This talk introduces you to some of the other funding opportunities out there and gives you hints on reframing your concepts to suit
Speaker: Fee Plumley, Digital Program Officer, Australia Council for the Arts
Fee is a techno-evangelist working across the Major Performing Arts sector through the Arts Organisations Division and all artforms through the Arts Funding Division.
Supported by:

Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology

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Brisbane IGDA & GAME ON PRESENT: The FABULOUS 48 HOUR GAME MAKING CHALLENGE

WHERE: the Block & glasshouse, CI Precincts, Musk Av, KG
WHEN: Friday October 1 – 3 2010
48 Hour Game making Challenge – now in its fourth year!
Join us for the delight and mayhem of the fabulous 48 hour challenge. Now in its fourth year, the challenge is the moment when our competitors really do discover whether or not they have what it takes to go beyond and make a game!
Supported by:

Brisbane IGDA
CIP Precincts
iCi – Inst for Creative Industries & Innovation
Griffith Universtiy QCA
Qantm College, Brisbane
Southbank Institute of Technology
Reed Interactive