GO423 2015 What if …?

What if …….?

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Dates: August 8 – August 9 2015
Venue: The Cube, Gardens Point, Brisbane

GO423 Facebook page

First call: EOI for games and interactive works for the GO423 Locally made games exhibition

The 2015 GO423 Symposium (What if …) will take place over the weekend of August 8-9 2015. As usual the second day (August 9) is given over to workshops and our own ‘Locally made games’ exhibition.

Herein is an EOI for games for the exhibition*

GOOGLE FORM LINK

We love to see:

  • Completed games – published and already out there
  • Works in progress – ready to play test or pre-release
  • Play experiments – something you have made that fits our ‘What if …’ theme

And all things in between!

If you made a game during one of our 48 hour game making challenges and want to bring it back, we would be very happy indeed …

*usual EOI stuff. This is an expression of interest only, space is limited. Please give us enough information so we can consider your game.

2014 48hr Game Making Challenge END GAME BBQ

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48 Hour Game Making Challenge

END GAME BBQ

Sunday 5 OCTOBER 2014

4.30 – 7.00 pm

THE BLOCK, QUT CREATIVE INDUSTRIES PRECINCT
Cnr Kelvin Grove Road and Musk Avenue
KELVIN GROVE

Join us to celebrate the end of the 2014 48 Hour Game Making Challenge.

Play the games created during the challenge and vote for your favourite in the ‘People’s Choice’ prize category!

BBQ 4:30 – 6:00 PM
Judges’ presentation 6:00 – 7:00PM

twitter @48hrgamecomp
#fab48hr

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GO423 Eventbrite now open – 2 days of Panels, workshops, exhibition …

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Now in its third year, the GO423 Symposium returns with
two days of industry guest speakers, panel discussions,
workshops, an open mic session and — most importantly —
the opportunity to test and play new games! ‘Routes’ is
the theme of this year’s symposium, reflecting the local
game-making community’s journey and the many stories they
have to tell.

> Free, register online

go423-symposium-routes.eventbrite.com.au

+ GO423 page

+ LOOK program

The #fab48hr 2014 LOGO competition

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It’s that time of year again where we call upon you to design a logo for the Game On 48 Hour Game Making Challenge.

The winning logo will be used as the official 48 Hour logo for 2014 and will be presented on promotional material, including prize mugs, event shirts and online platforms.

Your design must:

– contain the line 48 Hour Game Making Challenge 2014 2014
– be at least 300dpi
– have a transparent background
– be a layered or editable file, preferably .psd
– be less than 1MB
– allow for various design uses including mugs and t-shirts
– have a lo-res version for submission (below)

Entries close Friday 25 July 2014.

Entry form

The winner will be announced at the 2014 Game On Symposium, 9-10 August.

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2014 GO423 Symposium Call for panels, workshops and games for exhibition now OPEN

2014: Game On Symposium – Dates: 9 – 10  August 2014

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This two-day symposium event returns for the third year!  We have chosen the theme: ROUTES inspired by the lines from the Frost poem – the road less travelled – because it sums up the spirit of our game making community who take the road less travelled, who adventure into terrain unknown and often insecure in order to make the wonderful things we call games ….

Guest speakers, panel discussions, workshops, test and play opportunities, an open-mic session and much more will feature during the Symposium weekend. The event has proved a valuable opportunity for networking amongst the gaming community and an important opportunity to show case work being developed in Brisbane and Queensland.

Come and play:

Call for panels and talks [FORM]

A first call for panel and workshop proposals. A panel assumes three or four people discussing a topic and taking questions on topics of interest to our game making community. A workshop can be a short session (50 minutes) or a half day session. We welcome stories.

Call for independent games exhibition [Exhibition FORM]

This is a first call for GAMES and INTERACTIVE WORKS for the public exhibition. We will have a dedicated exhibition space at the symposium venue and particularly welcome works in progress as well as finished works.

Cube Jam 2 Announcing special guest facilitator

Cube Jam 2: Date: May 10 2014 – REGISTER EOI HERE by Wed May 7th

We invite teams of up to three for a very special opportunity to design for a massive screen with one of Australia’s leading game designers.

Student teams, emerging designers, indie studios – all welcome

Cube Jam 2 Guest facilitator – Matt Ditton – Founder at Many Monkeys

Matt Ditton brings years of experience in making games and interactive installations to the Cube Jam workshop.  His specialities is making projects happen. Be it code, art or production Matt wears many hats. Before heading down to Melbourne, Matt was a key figure in the Brisbane game scene, he was Lead Artist at Krome Studios and Principal Technical Artist at Pandemic Studios going on to work with studios such as Defiant Development, Qube Konstruct, and Rezon8. He went on to become lecturer and course convenor at Griffith University’s Games Design department. His company – Many Monkeys Development – specialises in mobile games and interactive art installations – the focus is on fun, unusual games with story and charm.
Some of the highlights from Matt and the Monkeys team include Curious Creatures for Splendour in the Grass, The Alternator Project for the ABC, Melbourne Museum ScienceWorks Think Ahead Installations, Nestea Chinese New Year Activation in Sydney and a bespoke virtual doubles games for ANZ at this years Australian Open.

Cube Jam Date: May 10 2014

Cube Jam is a DESIGN JAM inspired by The Cube; a large, public, digital interactive environment. Cube Jam’s aim is to inspire ideation, plots, proposals and playful design (game design) that explores the potential of large public screens.

We are seeking teams of indie creatives, students and emerging professionals to come discover – share and meet the challenges presented. Teams can be made up of Game Designers, Interaction Designers, or Designers and Creatives from all areas – or a combination of all these.

Please register your EIO here and we will be in touch*. Come and play.

Date: May 10th – all day
Teams: Up to three people per team
Skill sets: Design – Game Design – Visualisation – Concept Art – Programming …
Lunch and Cube introduction provided
Presentations and Tea final event – invite your friends

REGISTER EOI HERE

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