Cube Jam 2 Announcing special guest facilitator

Cube Jam 2: Date: May 10 2014 – REGISTER EOI HERE by Wed May 7th

We invite teams of up to three for a very special opportunity to design for a massive screen with one of Australia’s leading game designers.

Student teams, emerging designers, indie studios – all welcome

Cube Jam 2 Guest facilitator – Matt Ditton – Founder at Many Monkeys

Matt Ditton brings years of experience in making games and interactive installations to the Cube Jam workshop.  His specialities is making projects happen. Be it code, art or production Matt wears many hats. Before heading down to Melbourne, Matt was a key figure in the Brisbane game scene, he was Lead Artist at Krome Studios and Principal Technical Artist at Pandemic Studios going on to work with studios such as Defiant Development, Qube Konstruct, and Rezon8. He went on to become lecturer and course convenor at Griffith University’s Games Design department. His company – Many Monkeys Development – specialises in mobile games and interactive art installations – the focus is on fun, unusual games with story and charm.
Some of the highlights from Matt and the Monkeys team include Curious Creatures for Splendour in the Grass, The Alternator Project for the ABC, Melbourne Museum ScienceWorks Think Ahead Installations, Nestea Chinese New Year Activation in Sydney and a bespoke virtual doubles games for ANZ at this years Australian Open.

Cube Jam Date: May 10 2014

Cube Jam is a DESIGN JAM inspired by The Cube; a large, public, digital interactive environment. Cube Jam’s aim is to inspire ideation, plots, proposals and playful design (game design) that explores the potential of large public screens.

We are seeking teams of indie creatives, students and emerging professionals to come discover – share and meet the challenges presented. Teams can be made up of Game Designers, Interaction Designers, or Designers and Creatives from all areas – or a combination of all these.

Please register your EIO here and we will be in touch*. Come and play.

Date: May 10th – all day
Teams: Up to three people per team
Skill sets: Design – Game Design – Visualisation – Concept Art – Programming …
Lunch and Cube introduction provided
Presentations and Tea final event – invite your friends