Cube Jam 2 Announcing special guest facilitator

Cube Jam 2: Date: May 10 2014 – REGISTER EOI HERE by Wed May 7th

We invite teams of up to three for a very special opportunity to design for a massive screen with one of Australia’s leading game designers.

Student teams, emerging designers, indie studios – all welcome

Cube Jam 2 Guest facilitator – Matt Ditton – Founder at Many Monkeys

Matt Ditton brings years of experience in making games and interactive installations to the Cube Jam workshop.  His specialities is making projects happen. Be it code, art or production Matt wears many hats. Before heading down to Melbourne, Matt was a key figure in the Brisbane game scene, he was Lead Artist at Krome Studios and Principal Technical Artist at Pandemic Studios going on to work with studios such as Defiant Development, Qube Konstruct, and Rezon8. He went on to become lecturer and course convenor at Griffith University’s Games Design department. His company – Many Monkeys Development – specialises in mobile games and interactive art installations – the focus is on fun, unusual games with story and charm.
Some of the highlights from Matt and the Monkeys team include Curious Creatures for Splendour in the Grass, The Alternator Project for the ABC, Melbourne Museum ScienceWorks Think Ahead Installations, Nestea Chinese New Year Activation in Sydney and a bespoke virtual doubles games for ANZ at this years Australian Open.

Cube Jam Date: May 10 2014

Cube Jam is a DESIGN JAM inspired by The Cube; a large, public, digital interactive environment. Cube Jam’s aim is to inspire ideation, plots, proposals and playful design (game design) that explores the potential of large public screens.

We are seeking teams of indie creatives, students and emerging professionals to come discover – share and meet the challenges presented. Teams can be made up of Game Designers, Interaction Designers, or Designers and Creatives from all areas – or a combination of all these.

Please register your EIO here and we will be in touch*. Come and play.

Date: May 10th – all day
Teams: Up to three people per team
Skill sets: Design – Game Design – Visualisation – Concept Art – Programming …
Lunch and Cube introduction provided
Presentations and Tea final event – invite your friends

REGISTER EOI HERE

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Cube Jam

brIGDA in association with Game On and the Cube and thanks to some funding provided by an Engagement and Innovation grant are running a series of design jams centred on high tech public interactive screens …

The first workshop brought a handful of our most beloved, best and brightest Australian game dev professionals to explore and design. The second workshop invites emerging designers, indies, students and creatives to come and design ‘outside the box”.

EOI for workshop two is now available

The third workshop will be aimed at school students.

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48hr 2013 Logo Competition Winner

The 48hr team tell me it was mighty hard to choose this year – a whole pile of absolutely gorgeous submissions for the logo comp – many congratualtions and kudos to all who entered and made their job so hard!

Meanwhile, there can only be one winner: Sam Poidomani (aka the pea) with this Pacman inspired logo! Do check out Sam’s other work via his sites

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Will show you all some of the other gorgeous entries soon – if the competition is so fierce for the logo, what is the comp going to be like!?

2013 48hr Game Making Challenge – Registration OPEN

And we are back! back! back! The seventh fabulous 48hr game making challenge will take place between Friday October 4 – Sunday October 6. We invite you to register a team :). Teams should be up to six members. Please be aware that we only have room for 20 teams all together and that registering here is an expression of interest only. The magic fab48hr team will get back to your team contact person as soon as possible. Fingers crossed and good luck!

48hr 2013 EOI Form – EOI now closed

If you are not planning on competing but want to be involved: 48hr end game BBQ Sunday Oct 6th

Queries: Brisbane IGDA (brIGDA) fb group

The 2013 48hr game making challenge is kindly supported by:

2013-sponsor-banner

 

48hr Logo Competion – will *your* work grace our website, t-shirts, mugs n badges?

And time for a new logo – we have had some fabulous logos in past years – who can help us with our 2013 48hr game making challenge logo?

Specs:

The Logo is used on T-shirts, Mugs and Badges as well as promotional material so a simple (printable) colour scheme and / or B&W option is good.

Each logo must include the text “2013 48 hour game making challenge” AND should have a font that can be used for the specific awards (Winner, Best Graphics, Best Audio, Who dares wins & People’s choice).

Submission:

Photoshop / Illustrator file – 300dpi

Address submissions to: emma.boardman@qut.edu.au (Subject: 2013 48hr Logo) by COB Tuesday September 10.

Winner will be notified by email

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hmmmmmm …. jam … 2013 #fab48hr dates announced

We are pleased to confirm the dates for this year’s 48hr game making challenge – our 7th! Time to start finding a team 🙂

The seventh fabulous 48hr game making challenge: Friday October 4 – Sunday October 6

Look out for the registration EOI coming soon as well as our 48hr logo competition and more.

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GO423 Aug 2-4 Program

Program Handout-1 (PDF)

Register via Eventbrite: http://go423.eventbrite.com.au/
Free event – all welcome – please book tickets for all days attended so we can check numbers – Thanks

Opening Party @ The Games as Art ExhibitionDate: Friday August 2
Time: 6.00 – 8.00 pm

Venue: Games as Art Exhibition, the block, Creative Industries Precincts, Kelvin Grove
A chance for a party and our own private view of the Games as Art exhibition before it closes. Featuring pizza, beer and sounds provided by our own very adored Zedgames (no registration required).

GO423 Symposium @ The Cube, P Block QUT Gardens Point Campus (George St. Brisbane) – DAY 1: Saturday August 3

10.00    Welcome

10.05    Panel: WHY we (cannot not) make games?

Meg Summers / Anthony Wood (Screwtape Studios), Nicole & Jason Stark (Disparity Games), Robert Wriedt & Liam O’Sullivan  (WalkThru Walls)

A panel of local indie game devs chat about why they make games and why they simply cannot stop themselves making games even if it does involve shoving the cat off the sofa to make room for a studio space.

10.45    WHO (else) makes games?

Ben Huxter, Punya Huxter (Minimega), Sarah Smith (Smithsoft), Hans van Vliet (7bithero), Jason Nelson (Griffith Uni)

We think we all know who our game makers are…or do we? This panel invites some folks who make games as a pleasurable side line in a different business, those who make different forms of games and those who make games for more profound reasons.

11.30    Morning Tea – tea, coffee biscuits

11.45    WHERE to make games (the answer is Brisbane)

Chair: Tony Reed. Panel: Morgan Jaffit (Defiant), George Fiddler (Kixeye), John Passfield (Right Pedal Studios)

The changing Australian game development scene and the evolving small studio shape has meant that new studios are often faced with having to move interstate. This panel invites the RPS accelerator folks and our own local indie publisher and recipient of Screen Aus funding to talk about local opportunities and why they stay in Queensland. Is it really only for the weather?

12.30    The industry through the eyes of the GDAA – Featuring: Tony Reed (GDAA)

1.15    Lunch

2.00    Workshop  – John Passfield (Right Pedal Studios), Kieran Lord, Peter Laurie (River City Labs)

Making Games – Getting to that difference – How to take an existing game genre and add that ‘something’ that helps differentiate it from other games?

Kieran Lord and John Passfield will workshop some techniques to help you develop different mechanics and scenarios that can be applied to any game.

4.00    End of Day 1 – See you tomorrow at 10am!

GO423 Symposium @ The Cube, P Block QUT Gardens Point Campus (George St. Brisbane) – Day 2: Sunday August 4

10.00    Classic Post Mortem – Flight of the Amazon Queen

John Passfield (Right Pedal Studios)

Flight of the Amazon Queen (FOTAQ) is a classic point and click adventure for MS-DOS and Amiga made by Interactive Binary Illusions in Brisbane, released in 1995.The game was re-released for the iphone / ipad in 2009. In the spirit of the GDC ‘classic post mortem’ style join us for an in depth look at the game, some stories about its era, its process and perhaps even some insights into the revitalisation of the genre.

11.00    Classic Post Mortem – Fruit Ninja

Luke Muscat (Halfbrick Studios)

‘Fruit Ninja came out in 2010 for ipod and iphone devices and became an instant classic for its Brisbane based studio. The player slices fruit! The game is joyful and addictive and has subsequently been ported to a range of other platforms. Come and hear the story of the game told by Halfbrick’s chief creative officer and the brains behind Fruit Ninja, Jetpack Joyride and Monster Dash.

12.00    Lunch

12.45    Panel – New Start-Ups – New Tech

Alex Norton (Visual Outbreak), Sean Edwards (Shovsoft)

The current indie studio scene and the need for the small – fast – indie development cycle does not mean we have to play safe. Both Alex Norton (Malevolence – The Infinite RPG) and Sean Edwards (Lunar Flight) have been very successful exploring the potential of new technologies and new ways of making the game experience.

1.30 – 4.00 Open Mic and The GO423 Games Show-n-tell Exhibition

A full afternoon of open mic stories from many of our finest local game developers as well as a selection of fabulous local works, both the finished and unfinished on show.

The 2013 brIGDA / Game On public programs are kindly supported by:

2013-sponsors-banner

GO423 Symposium Eventbrite OPEN

The GO423 Symposium is back, featuring the best and most loved of the local game development scene. Two days of speakers, panels, workshops and our favourite GO423 Games Show-n-Tell exhibition and OPEN MIC afternoon. The Brisbane International Games Developers Association (brIGDA) and the Game On public programs bring you a series of answers to a lot of questions – Why, Who, Where and How.

UPDATE: Opening Party @ The Games as Art ExhibitionDate: Friday August 2
Time: 6.00 – 8.00 pm
Venue: Games as Art Exhibition, the block, Creative Industries Precincts, Kelvin Grove
A chance for a party and our own private view of the Games as Art exhibition before it closes. Featuring pizza, beer and sounds provided by our own very adored Zedgames (no registration required).

GO423 Symposium @ The Cube, P Block QUT Gardens Point Campus (George St. Brisbane)

DAY 1: Saturday August 3
A morning of panels featuring local game industry folks talking about some aspects of those WHY, WHO and WHERE questions. Followed by a keynote talk from our own Game Developers of Australia Association and friends about game making futures in Australia. The afternoon on Day 1 offers workshop opportunites framed by HOW to make that future happen.

Day 2: Sunday August 4
A day of answers: WE make games! A morning of Classic Post Mortems, GDC style, more panels about making games, followed by an afternoon of locally made games and ‘works in process’ to play and chat about in our Games Show-n-tell exhibition, and our very favourite Open Mic.

Register via Eventbrite: http://go423.eventbrite.com.au/
Free event – all welcome – please book tickets for all days attended so we can check numbers – Thanks

More information: Opening party, updates and speaker info and gossip: Brisbane IGDA facebook group and brIGDA website

The 2013 brIGDA / Game On public programs are kindly supported by:

2013-sponsors-banner